
01-16-2007, 03:38 PM
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¯\(º_o)/¯
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Join Date: Sep 2006
Location: Norway
Posts: 2,815
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My mudlib is different, almost same item setup as yours Inver :]
clientr.mud.item<ID> = { type, quantity, vars};
Type is what to trigger, like weapon, armor, food etc..
quantity is ammount ( obvious) and vars are the variables needed for the type :o |
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