Thread: Event Monsters
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Old 12-31-2006, 04:38 PM
Drakeero Drakeero is offline
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Event Monsters

Maroku's events are very popular. Whenever he holds them in the Event House Dungeon I get flooded by requests from Zormites (Yes, we now have members, big surprise, huh?) to plead with Maroku for monsters on the Kingdom Island.

He declines, saying his monster spawns are for 'everyone'. Alright. I ask Bjorn and Sam long in the past, they say either talk to Maroku, or put in the prior effort to create/summon/charm the monsters myself.

Problems being its impracticable and recently impossible to remove the higher level monsters from the maps. So that won't work very well.

I suggest a type of archetype staff which allows kingdom leaders wielding it to summon monsters similar to Maroku's events. The individual staff types will be one for each kingdom. Such a weapon will allow for the development of RP's, and the fix for the "mass battle" desire of various kingdom members.

Scripts already exist to create monsters that drop no treasure, and give no exp. It's what happens when monsters become charmed. It's also true of summoned pets. Shouldn't be too hard to have these monsters automatically have those scripts.

These monsters will niether follow or attack the summoner. The summoner is invisibile.

In order to prevent other abuses, I propose the kingdom-specififc tag used on the doors of castles be combined with the monster's 'who to attack' script to gear them to only attack members of the kingdom they have been summoned for.

This will allow for kingdom leaders to set up the 'monster bashes' in their own backyard for their kingdom to get together and have fun. It wouldn't be unbalancing in a positive way (no drops, no exp, cannot be used to defend against outside kingdom members, or make guard quest npc spawn areas hazardous). All they will be are hazardous to are the members of the kingdom who's leader spawned them. Not having monsters purposely kill all your members into oblivion would be a small task in responsibility and ration for the kingdom leaders who are any good.

(by monster, I do mean bomies, all map monsters, and even exp-less lords. Things such as elves would of course... not be part of this deal.)



P.S. Debug can be used to test new monsters for glitches, this add-on can be used to test the new monsters against the server as a whole before actually adding them to the game.

EDIT: This is intended to be a temporary improvement until something else better is figured out and implemented. This isn't supposed to be permanent, just something to let kingdom leaders help set up fighting events involving monsters for their kingdoms for right now.
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Last edited by Drakeero; 12-31-2006 at 05:54 PM..
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