Quote:
Originally Posted by Twinny
This was the odd part Gambet. It saved my client string to the players object. I verified it was the same object as It showed the players chat as well. It may not have been stored as a client in the end but it was still there.
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Most likely just temporarily storing information for you to handle. None of it would be saved unless you sent the temporary information in a trigger over to the serverside to be set.