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I had always thought it would be interesting to have a server where there were three factions left in a constant war with each other. There would be different town sites across the world, and at the start of the server, the factions would race to occupy these sites. To build a town, members of a faction would have to work together and gather materials to build it. Adding things like town walls, blacksmiths, stables, houses, and other such things.
Towns would have NPC guards based on the ability of the town to support an army. (Buildings in the town would determine that) So even if the town was attacked while faction members weren't around, it wouldn't immediately fall. Aside from the constant fighting and town building, players could do jobs like weapon crafting, armoring, spell research and other tasks like such. The work of the players would help the faction's army as a whole. So if there were many people crafting and selling off steel swords in a certain faction, they would be much more available in that faction's shops, and thus it would cost less to outfit that faction's army with those swords.
When a town is attacked, it can be captured. Depending on how long the battle continues, the town can suffer damage to buildings and farmland which will need to be repaired.
If one faction loses control of all of its town sites, it becomes a resistance faction, and can attack towns to try to capture, but has to get its equipment from other means, like theft.
If 2 of the three factions are defeated, the winning faction is entered into the records, and the server will be started anew again, with the previous winners having some distinction on their characters.
It's a rough idea still, but one I thought would be fun. |