
12-16-2006, 12:46 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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I have checked the things, the only big problem I have found was a lagging loop in the npcserver when opening the inventory, i have modified function_itemexists (the System/Inventory weapon was basicly triggering itself).
About tiles: better don't use the default flower tile, because when loading the level it will try to find the default flower tile and replace it. I have fixed this in my Graal version so that it is using the correct flower tile(s) depending on the tileset.
testplayer(): doesn't work when the level is noplayerkilling(), since it is only checking for things that are blocking. findnearestplayer/s are only working on serverside.
The problem with the shadow didn't happen to me. |
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