Thread: Tomahawks
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Old 12-11-2006, 09:45 AM
lordbosh lordbosh is offline
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Tomahawks

I am suggesting we make one dual-wielded weapon for the game. Tomahawks. These axes are fast, hand held, and deadly. We all know the damage they can inflict upon a human head, body, etc. I want to have some tomahawks to chop things down.

It will need a gfx, gani for movement(two weapons must move with hands), attack gani front(swing them both one after another), side(same), rear(360 degree spin).

It will need a new sound. When pulling it out, it should make the sound of a smaller object being drawn (like a dagger, though they dont have a sound. Maybe you can add this sound to daggers as well when done?) It also needs a new light swooshing sound.

I'd suggest they be made into items at the event coin shop. But make them around 5ec each, everyone should have a chance at having these.

The biggest problem would be a scripter on debug will need to be motivated to re-script the weapons so the other axe does damage plus the effects of its blessing (ie: leuceteus does lightning damage, ogma poisons).
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The second idea for tomahawks is to have Throwing Tomahawks. These would not aim, you simply face in a direction and throw. The tomahawk hits something (building, tree, enemy) and falls to the ground and may be retrieved (after killing the enemy it hit, of course).

These should be craftable, and should have more expensive varients in alchemy ( lightning, poison, weaponmagic+1 +2 +3 +4, fire, cold, confusion).

These will require a new gani(throwing foreward) but nothing big.


These will be the perfect weapon for any berserkers out there, along with any tribal societies that need a melee weapon.
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