Thread: local. strings?
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Old 12-08-2006, 11:24 PM
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Quote:
Originally Posted by Gambet View Post
What exactly doesn't work? When I set a local variable, it sets correctly.
It sets local.* to something, and when doing player.chat = local.*; it also shows what it's set to.. but it can't be read by multiple NPC's.. (a joined class in this case). I have to use setstring local.*,foo; for that (the GS1 ****).
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Originally Posted by Bomy Island RC people
Daniel: HoudiniMan is a bad guy =p
*Bell: rofl. I first read that as houdini is a bad man. like the little kid that wants his mommy to keep her away from that boogie man
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