Quote:
Originally Posted by Maniaman
It won't be a waste of time though, because I am learning a lot by doing this.
Can't say when I'll be ready to release a beta or alpha of it. The tile selection system is extremely clunky and sucks, so I want to fix that first. Along with that, there are many ways to crash the program if you don't do things right. Try dragging tiles from the tileset when no level is open and you will see what I mean.
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I meant a waste of time in the sense of it being a disappointment to the public.