Quote:
Originally Posted by Tyhm
What inter-player continuity? The kind that has players asking "Did you kill Kull yet? What about Sardon's wizard? Well, you gotta wait for the castle to explode, then go to the ruins and..." The only server I've managed to set that up on was Kingdoms and then only barely - as long as you accept that the same handfull of NPCs are constantly losing the same items over and over again...
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G2k1 was pretty good at entirely avoiding continuity, so that worked, I guess.