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Originally Posted by Yen
Well, it's an action RPG.. You have to take things like the area things hit in, how fast they hit, comparison to other things, ect. into consideration.
You can put down formulas that look good on paper, but it's unlikely they'll be that great in-game.
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You could make something good, or you could use an already proven algorithm if you've really researched your topic. If you're experimenting you'll end up making something better over time, but you'd need to take into account the ups and downs of it.