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Old 11-13-2006, 10:59 PM
Twinny Twinny is offline
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If you don't mind using a circle for area detection use
PHP Code:
temp.distance = ((player.this.x)^+ (player.this.y)^2)^0.5
Use a timeout to check when the var gets to a certain number.

Could/should also be able to do
PHP Code:
if (player.x in |this.xthis.this.width|)
{
  if (
player.y in |this.ythis.this.height|)
  {
  
//Hit detection =o
  
}

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