
11-13-2006, 09:38 PM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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There's a way to put it in a system NPC...as long as it's in a timeout loop anyway, it's trivial and primarily client-lag to have it send playerentersarea(playerid) to any NPCs it's entered the area of, assuming said NPCs have a detectable size.
But yes, it'd be a wonderful feature if Stefan were to add it.
In the meantime, I suppose I'll have to keep the baddies scripted with a .05 timeout loop on the off chance players are walking backwards or being pushed by conveyer belts, winds, or strong currents...
I suppose it might be possible to just script anything that moves a player unduly to launch playertouchsme() at anything the player's pushed into...a bit of an overhead on that, but with joins, why not? |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
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