Quote:
Originally Posted by Skyld
Yeah, you use it clientside because the PM is queued until the player deals with it.
On the serverside, all PMs are immediately handled by the onPM() event.
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Totally get it now, basically you need to check if a certain player has sent you a PM. Would be alot less laggy if there were a function that just returned who the people are that have sent you a PM though.
Thanks alot
