Quote:
Originally Posted by jkool666
What would be amazing, is if the players of Zone actually listened to more experienced players. What I have concluded from today, is with cooperation, unbeatable teams can be made. 15 vs 3 today, because Jo, Robot and I actually listen to one another and make plans, we won... None of us died... Now imagine, 20 vs 20 (just an example), but theres a leader on each team. The teamates actually follow orders. If a planet could be made where strategy was absolutly required, that would be amazing. Because the two teams have *smart* leaders, the game would be very interesting, and wouldn't be about, OMG I PWN YOU WIT MY APPS IN DA SPAR ROOM.
Develop a map where strategy is necessary, and Zone would be sweet 
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1, i like that you used me in your quote

<3.. 2, YEA THAT WAS HELLA FUN! and 3, thats probly the smartest unrelated thing to this topic ive heard all night. Stratagy is key in zone. And the people who actually listen understand that. Id try to creat something like that. Infact, i kind of am. Team Deathmatch would require good teamwork to survive if the odds were unbalenced. I hate balanced teams. I win too easy. lets say. 15 against 3 again on this new Team deathmatch. We decide its too impossible to go and charge in so we fortify the base with proximines and hide behind the sandbags with BR. No one can come from behind because theres only 1 warp place for each team and no jetpack, so its a basic game of keep the enemy off your line. It would be like on Lord of the rings 2 were there trying to keep them from climbing the wall

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