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Old 10-24-2006, 07:48 PM
Yen Yen is offline
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Shattering effect

I'm really fond of this effect. I like it a lot.

Why don't I use getimgwidth/height()?
If the image isn't loaded into memory, it returns no value. I'm setting constants to the height and width, so the effect will still display even if the image hasn't been loaded yet.

PHP Code:
function onPlayerEnters() {
  
this.psize 4// Number of columns and rows of particles to be used (x^2 is the total number of particles)
  
this.imgw 32// Width of the image being used
  
this.imgh 32// Height of the image being used
  
this.useimg "block.png"// Image to be used
  
hideimgs(50,50+this.psize^2);
  
showimg(50,this.useimg,1.5 - (this.imgw/16) / 21.5 - (this.imgh/16) / 2);
  
InitChips();
  
setTimer(.2);
}

function 
InitChips() {
  
this.cx = new[this.psize^2];
  
this.cy = new[this.psize^2];
  
this.ca = new[this.psize^2];
  
this.cs = new[this.psize^2];
  
this.cs2 = new[this.psize^2];
  
this.cr = new[this.psize^2];
  
this.cm = new[this.psize^2];
  for (
0this.psize^2a++) {
    
this.cx[a] = ((this.imgw/this.psize) * (a%this.psize)) / 16;
    
this.cy[a] = (int(this.imgh/this.psize) * int(a/this.psize)) / 16;
    
this.ca[a] = random(0,pi*2);
    
this.cs[a] = this.cs2[a] = random(.3,.6);
    
this.cr[a] = 0;
    
this.cm[a] = int(random(0,2));
  }
}

function 
onTimeout() {
  for (
0this.psize^2b++) {
    if (
this.cy[b] > 3.5) {
      
hideimg(50+b);
      continue;
    }
    
showimg(50+b,this.useimg,(player.1.5 - (this.imgw/16)/2) + this.cx[b],(player.1.5 - (this.imgh/16)/2) + this.cy[b]);
    
changeimgpart(50+b, (this.imgw/this.psize) * (b%this.psize), int(this.imgh/this.psize) * int(b/this.psize), (this.imgw/this.psize), (this.imgh/this.psize));
    
findimg(50+b).rotation this.cr[b];
    
this.cr[b] += random(pi/8,pi/12);
    
this.cs2[b] -= .1;
    
this.cy[b] -= this.cs2[b];
    
this.cx[b] += cos(this.ca[b]) * (this.cs[b] / 3);
    if (
this.cy[b] > 3.5hideimg(50+b);
  }
  
setTimer(.05);

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