
10-12-2006, 09:01 PM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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The trouble with Return to Last Save for formerly-registered accounts is what if they ended with 99 arrows, 99 bombs, and a zillion Gelat/gralat/rupees? They can drop 'em on a friend, reconnect to restore their last save...
Mind, that'd be an easy exception to make, but it bears consideration.
My big problem with the idea of NonLifetime Classic is - Werewolf96 gets $30 for his birthday. He can register one account and hack once, or he can register 6 accounts for 1 month each and, at the end of the month, hack 6 times for the price of one - and he doesn't care, because his month was up anyway.
So do we require people to start with at least 6 months at $5 a month? Then they'll choose Lifetime if it's an option, so we can't do that in this scenario. So they play for 6 months, complain there weren't enough upgrades, and leave. Two years later...well, they can pay $5 to play again, but why bother?
With lifetime registration, you got less hackers and more Returning Oldbies. It built what community Graal has left. I fear removing it will remove the community as well. It is my opinion that if the server upkeep fund needs more money, Graal needs to find other options to charge for - Premium Content, rather than taxing the cheapest of the cheap players. Thus the Expansion and New Gold ideas, thus the Hubworld - or Graal needs to find new people to charge - thus advertising and the newbie world ideas.
But this is a guided discussion, not a parade, so - anyone have a response to my theories? |
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
http://forums.graalonline.com/forums...&postcount=233
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