
10-10-2006, 05:54 PM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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I don't agree with it, but I do understand why the tools and Mac RC stalled and everything's becoming a Scripted Tool. To make an editor is to make an offline, clientside client, is to risk another GServ fiasco. But to integrate it into the client, why that's just another line to port in the main code block...
I'm rambling, my point is that there's little sense from a programmer's standpoint in making an editor that can't compile/run/test the script. What we'd all love is an offline one-client NPC Server emulator. But so would the script kiddies, both to cut their teeth on before messing with the real deal and to reverse engineer into an Online, Multiplayer, Fully Functional NPCServer.
So let's define what we really want.
An editor to tilejockey? Easily done.
To write NPCs? Notepad can do that as well as anything; all the real scripts live in the Join;s anyways.
To check syntax? That'd be trickier, but not by a whole lot.
To debug? That has to be done online, may as well make it a scripted-tool.
To test the scripts? Only NPCServ can truly do that, and I think we all agreee that'll never be released to us.
RC? Well, RC has to be online, why NOT make it part of the client? Like the login screen, part of the whole Choose A #Channel mojo. Then it'll always be available equally to any platform that has a client.
Skinnable clients (and RCs), that'll be the wave of the future.... |
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"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
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