Quote:
Originally Posted by excaliber7388
They're actually quite natural. And if I can figure out the math, the strafe will be an arc around the mouse. It's the way many 3d games work. The mouse also controls your field of view (where you're looking/aiming). Because I plan to make you be able to see best straight ahead.
What tiles are wrong for a top down perspective?
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You forgott something; this is a 2D game, keyarrows are optimal for it.