
09-25-2006, 06:31 PM
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Registered User
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Join Date: Sep 2004
Posts: 5,260
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Quote:
Originally Posted by Tyhm
Thirded.
Though I imagine I'll just wind up wanting a way to make a tileset that (in Kingdoms fashion) has no "Blocking" tiles, so I can just look for onwall; players and NPCs with utter disregard for the bloody tiles...I mean, if you're gonna make a custom movement script, why use default Onwall? You can just decide which half of the tileset blocks and detect that...
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Haha |
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