Quote:
Originally Posted by projectigi
wasnt there some kind of builtin encryption in gs1?
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Yes there was.
In GS1 (serverside), you would encode a string using #E and check it using passwordmatches():
HTML Code:
if (created)
{
setstring this.password,#E(password);
}
if (playerchats)
{
if (passwordmatches(#s(this.password),#c))
message You got the password!;
else
message Invalid password!;
}