Thread: A level..
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  #10  
Old 09-18-2006, 12:08 AM
D4rKv310c1ty D4rKv310c1ty is offline
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Join Date: Feb 2005
Posts: 1,358
D4rKv310c1ty is on a distinguished road
Quote:
Originally Posted by Shaun
Oh hey, the dirt path is actually logical. I applaud that. It's difficult to maintain logic in the NewMain style. You've done a good job making the fenceposts not random either, but marking along the road.

The trees, I like. Keeping it varied but plentiful.

This is, technically, one of the best levels presented in the NewMain style that I have seen, however it is not without it's flaws.

You have the house path stones strewn about at random seeming to follow no order or rationality.

The house itself looks insufficient as a dwelling. I like how you tried new things, but the building itself looks incomplete and rehashed from a style that has been inferior all along.

The grass/botanical detailing could be said to be inconsistent, but as is nature, so I'll excuse that in my grading.

Again, this is one of the better technically done NewMain style levels. Really, keeping the logical with the NewMain is mostly well done here. Keep refining this with experience, and you'll produce some of the best technical levels for all of Graal.

With the house? Scratch that style. There's not much you can do when the foundation of that style of house is weak to begin with.

My overall grade: B+

You demonstrate a good understanding of tiling/level theory and a lot of potential to take it far as long as you keep practising.
Just why... WHY do you have to detail your comments on it? If you really have alot to say just bullet point it, because in every level post i've seen i've just seen LONG posts from you and I don't even bother to read them because they're so long and tedious!
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