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Originally Posted by Tyhm
Yeah...I can't comment on how to script a system...we've all seen my Clientside attempt, it sucked...and it had Stefan's core system to fall back on, at that.
*shrugs* If everything's gonna change, then everything's gotta wait on the system. That's all there is to it. Unless you can make a super-clever Join script such that you can script everything in the game to emulate, and thus update every script in the game at once...like, join standardcommands;, which has IfIWasShot() or something.
I dunno, you're the scripter, I just advise blindly. :-P
Tony, there's no coming back. Sorry. I don't have it in me to take the reins again.
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Well Tyhm, the largest problem I'm having with LAT is that I assign project leaders and the project leaders can't take charge for themselves. I say, okay, gnome caves, these are my basic instructions, complete them, make everything as good as you can, make your own decisions on how these instructions should be executed. Make sure to reuse some of the old stuff, though I don't want that to be the major focus. Project leaders just don't know what there is to do on the project? Just make up stuff to do, my god. I don't even care if the project leader does any work on the project, just to make sure the work gets done. For such a position you, Tyhm, would certainly be qualified. It's just a pain.