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Originally Posted by Stone_Tower
Mechs starting hp: 300 (roughly, im not sure the exact health)
300 health: Mechs are fine.
200 health: Mechs stomping damaged is reduced by 20 and their speed is reduced by 2 tiles a second.
100 health: Mechs shooting cannon is disabled and their speed is reduced by 2 more tiles a second.
99 health and under: Mechs stomping damage is reduced by another 10 points and their speed is very slow, it will only travel 2 tiles a second at this rate. Also electrons, beams and tazebombs wont effect it because the mechanics are gone. The machine should be easy to kill now because it is slow and weak.
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I quite like these ideas. I will see about them.