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Old 09-03-2006, 04:10 PM
Skyld Skyld is offline
Script-fu
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The Wiki is actually very sensibly organised. Let me give you some examples of how you might search for things in the Wiki.

I'm working with a GuiTabCtrl, but I want to look up how to clear all of the tabs.
  • Open up the wiki (http://wiki.graal.net/Creation/Dev/GScript) and navigate to the clientside page, because I'm working clientside.
  • Now, a GuiTabCtrl is a class or object, so navigate to "Classes / Object Types".
  • I've got a tree of objects now, so find GuiTabCtrl and click it. I've now got a page up with all of the functions, variables and events related to the object.
  • Here I find the function I'm looking for: clearRows()

Now I've got my GuiTabCtrl working, I want to change some attributes about the control. For example, I want to change the size of it, but that attribute isn't listed under GuiTabCtrl.
  • The top of the page states that it inherits 'GuiControl', so everything that is available in GuiControl is available to my GuiTabCtrl. Click the 'GuiControl' link.
  • I look down the list of variables and see the 'extent' variable; that's the one I'm looking for.

Now finally, I want to edit the text of one of the tabs by making it lower case. I want to edit the variable MyTabs.rows[0].text.
  • Navigate back to http://wiki.graal.net/Creation/Dev/GScript and go back to the clientside functions.
  • I'm looking for functions regarding strings, so look under the '1.4 Functions' header in the navigation box.
  • Find '1.4.1.3 Strings' listed under Common. Perfect. A list of common string functions. Follow the link.
  • Listed there is just the function I'm looking for:
    PHP Code:
    lowercase(str text) - returns lowercased string 

That isn't difficult. For the object types, the available events are listed at the bottom of the page where available. It isn't difficult to find things.

If you are worried that you can't figure out the basic events (if (created) is now function onCreated()) then look at the old commands.rtf and just rewrite them in the function onEVENTNAME() format.

HTML Code:
Built-in Flags	     true when:
actionleftmouse		someone left-clicks on the npc
actionrightmouse		someone right-clicks the npc
actionmiddlemouse	someone middle-clicks the npc
actiondoublemouse	someone double-clicks the npc
actionprojectile		is triggered when a projectile lands on player/npc from the shoot command
canspin			the player has spin power (for sword)
carrying	      	      the player carries something
carriesblackstone	      the player carries a blackstone
carriesbush	      the player carries a bush
carriessign	      the player carries a sign
carriesstone	      the player carries a stone
carriesvase	      the player carries a vase
compsdead	      there is no living baddy
compusdied	      all baddies died
exploded		      the npc was exploded by a bomb
firedonhorse	      this npc weapon is fired while riding on horse
followsplayer	      the npc currently follows the player
hasweapon( name )	the player has the weapon specified with ‘name’
isleader		      the player entered the level first (of all players in the same room)
isonmap		      the player is on an outside level
issparringzone	      the player is in a sparring level
isweapon		      this npc is a weapon
keycode(character)		gets the keycode for a character
keypressed	occurs when a standard key is pressed, also triggers a parameter, #P(0) for the keycode, #P(1) for the character
keydown( key )	      the specified key is pressed (0..10: up,left,down,right,S,A,D,M,tab,Q,P)
keydown2(keycode,ignorecase)	checks if a key has been pressed, must be true if you want to turn off the check for alt/shift/ctrl
for keycode values, check at the end.
lighteffectsenabled	      the player can see light effects
leftmousebutton		the left-mouse button is clicked (in combination with mousedown)
middlemousebutton	the middle-mouse button is clicked (in combination with mousedown)
rightmousebutton		the right-mouse button is clicked (in combination with mousedown)
mousedown		a mouse button is clicked
mouseup			the mouse is released
mousewheel		when the mousewheel has been used
nopkzone	      the player is in a level where you can’t hurt other players
onmapx( level )	      x-position of the level on the current map
onmapy( level )	      y-position of the level on the current map
onwall( x, y )	      the specified field is blocked
onwater( x, y )	      the specified field is water
playeronline	      the game is in online mode
peltwithblackstone      the npc was pelt with a blackstone
peltwithbush	      the npc was pelt with a bush
peltwithnpc	      the npc was pelt with another npc
peltwithsign	      the npc was pelt with a sign
peltwithstone	      the npc was pelt with a stone
peltwithvase	      the npc was pelt with a vase
playerchats	      the player says something
playerdies	      the player died
playerendsreading	      the player finished reading
playerenters	      the layer enters the room
playerhurt	      the player has been hurt 
playerisfemale	      the player is female
playerismale	      the player is male (specified in headsconfig.txt)
playerlaysitem	      somebody layed an item
playeronhorse	      the player rides on a horse (or boat)
playerreading	      the player is reading a sign
playerswimming	      the player is swimming
playertouchsme	      the layer touchs the npc
playertouchsother	      the player touchs another npc
playerattached	      the player is attached to this npc
shotbybaddy	      the npc was shot by a computer opponent
shotbyplayer	      the npc was shot by the player
startswith( partstr, str )	str starts with partstr
strcontains( str, partstr )	str contains partstr
strequals( str1, str2 )	str1=str2 (both strings can contain message codes)
timeout		      the npc’s timeout counter runs to 0
visible		      the npc is visible
wa****		      the npc was slayed with a sword or axe
waspelt		      the npc was pelt
wasshot		      the npc was shot with arrows
wasthrown	      the npc was carried and then thrown
weaponfired	      this npc is used as weapon, ‘D’ (or joybutton1) is pressed
weaponsenabled	      the player weapons are enabled
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