
08-22-2006, 03:15 PM
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Banned
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Join Date: Jul 2005
Location: US
Posts: 5,229
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Okay, playing around I found out that I could damage the baddy if it didn't move. I then tried a long timeout, 3 seconds. I couldn't make it work with a shorter timeout. My question is, How could I make it so I could have a .05 timeout (clientside of course) and still have the actions be received?
Right now I'm using that long timeout with a for loop to make it look like it's moving, then stoping for a while. |
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