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Originally Posted by Gambet
In no way are the two the same. You claim your method to be the best, while I just used the title in my review because I didn't want to think too much about a catchy title. In no way was mine egotistical, nor did it claim to be superior to any and all other reviews.
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"The best" is a joke. A parody of Maddox's "best page in the universe", you're probably even aware of this, and if not, are at least aware that it isn't a serious claim, but are playing dumb so you can try to attack me on technicalities.
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Originally Posted by Gambet
You can tell if a staff member is corrupt by their actions.
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Oh wow, what an astute observation.
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Originally Posted by Gambet
Which would also fall into the category of corruptivity, what's your point? If the staff member is corrupt, do you think they'd care?
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Didn't I
already tell you that the post doesn't deal with developer corruption?
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Originally Posted by Gambet
I must disagree with you. NPC's only do what you tell it to given a certain situation, but not all situations have the same scenario, and there are always different cases where a player didn't actually break any rules. NPC's can't think for themselves, thus where the problem would occur. Not many NPC's, if any at all, are 100% full-proof and work exactly as they were designed to, with no bugs, no flaws, and no room for improvement. Not to mention the fact that it takes a human to script the NPC in the first place.
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I fail to see how this makes human enforcement superior to NPC enforcement except in cases where NPC enforcement is not possible.
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Originally Posted by Gambet
Yes, they can, making your system no better than the current one.
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If enforcement corruption is reduced and developer corruption remains constant in my system, my system is still superior.
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Originally Posted by Gambet
Do I want you to give me reasons on why a manager should not enforce any rules? Did you even read this statement at all?
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Whether or not the server manager enforces the rules on the playerbase isn't really ultra-relevant, seeing as server managers already generally hardly ever deal with matters of enforcement. Having them not do so merely results in a marginal decrease in corruption potential. It's part of the document because a marginal decrease is still a decrease.
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Originally Posted by Gambet
So unixmad, being the manager of Graal and all, shouldn't enforce any of the Graal Online rules to its consumers?
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Yeah, he shouldn't. Is this some kind of trap to get me to say something bad about Unixmad?
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Originally Posted by Gambet
I don't care what reasons you may have, just the idea is ridiculous.
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Yeah, you're sure proving a lot there.
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Originally Posted by Gambet
Server managers should deal with rule infractions by any staff, not just GPs.
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A technical error on my part, what I mean is that they wouldn't deal with non-staff players.
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Originally Posted by Gambet
I believe I'm not the only one in this thread to disagree with your proposal 5 *points @ Master Storm*.
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Want me to set him up the pwn too? I'll do it at the end of this post.
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Originally Posted by Gambet
What do you think the GPs are for? If one GP jails someone, the person in jail can have their case reviewed by other GPs, and even the Chief if it gets to that point. There is no need for any help from the regular players.
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Except that in practice corrupt actions are rarely overruled.
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Originally Posted by Gambet
The current word filters filter words that are not profane, but rather, have letters of profanity in them, but the meaning of the word is far from profane, thus making the word filter systems poorly done. As I stated above, NPCs only do what you tell them to do, they can't think for themselves.
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This sounds like something that can be fixed scriptually. Really, NPCs are the only realistic way of dealing with profanity. Surely you don't deny that the
overwhelming majority of profanity infractions go unpunished.
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Originally Posted by Gambet
And your system does not supply them very effectively.
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So make better ones?
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Originally Posted by Gambet
A lot of things have room for abuse. You can't always prevent it.
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You can lessen it.
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Originally Posted by Gambet
Does that make it right? Certainly not. That just means that the server manager shouldn't be server manager.
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But they are.
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Originally Posted by Gambet
No, it wouldn't. This would take too much work for very little outcome.
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Nobody's forcing anyone to be a GP.
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Originally Posted by Gambet
No, you're talking about a staff organization system. A staff organization system would require the organization of developemental staffs' rights.
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It
does mention the rights they should have, it just doesn't deal with how to reduce developer corruption
because I haven't come up with a way to do so yet.
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Originally Posted by Gambet
I didn't say they weren't a team. And feel-good statements are far from meaningless. It's not a feel-good statement, but more of the truth. If you don't function as a family, which is ultimately a team itself, then you won't get much done without problems. Each person should look out for one another, as would a family. All of the weight on a specific subject should never be held by one person alone.
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If anything, the best analogy would be to say that a playerworld's administration should function as a business or government.
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Originally Posted by Gambet
Enforcement corruption?
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Corruption pertaining to the enforcement of rules.
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Originally Posted by Gambet
But I thought the title of the thread was about a staff organization system? I must have been mistaken
Quite humorous how you tend to change the topic of your thread when you see me disproving your points. As I stated before, your system is far from perfect, and definitely not "the best".
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Yeah. Yeah, that's it. I really meant for this system to deal with things like FTP abuse
even though I didn't mention them at all.
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Originally Posted by Polo
Some of your points are pretty obvious, some of them are just... odd, and point 5 isn't feasible as it would take up too much time in all the beurocratic pointless stuff.
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It's still less work than development.
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Originally Posted by Polo
In reality, if someone feels they were jailed unfairly, it would be handled by the higher GP's, which in effect is what your council idea is, except it's only called on when there is a dispute.
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Except that as I said above, corrupt actions hardly ever get overruled.
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Originally Posted by Polo
The idea that players should decide the rules is just plain flawed. If we tried that in real life, 5 year old kids would be buying 18 certificate films and games; smoking, drinking and driving would all be legal at a much lower age; and we'd have public hangings again.
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Players aren't deciding the rules. People they elect are deciding the rules. Kind of like, you know,
in real life.