
08-11-2006, 10:50 AM
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Playerworld Administrator
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Join Date: Dec 2001
Location: Calfiornia - USA
Posts: 3,512
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I've been working with some servers to redefine the role of GPs.
In my happy system GPs have no RC, and use a well-developed staff tool for jailings (time jail, goal jail [rocks, maze, etc], and emergency [trainer users])
They also have a tool available to them to jail a person for <reason> they feel is bannable, and that person will remain jailed until a GP Captain (gets RC) evaluates and either bans or releases (or jails for some time) the offender.
It's a much more hands-in-the-game system where players police themselves. Even hiring a very corrupt person can lead to a WORST case scenario of a server having all players jailed until somebody with RC sorts it out. This lets people hire GPs without trusting them with the world.
I still think the average aged player on Graal responds more to "answering to the boss" than "keep myself in line" by a large margin.
My system allows a lot of people a first chance as staff due to the lower risk of trusting them, and even a server with 50 GPs, although far too many, doesn't really experience any downside.
Not to mention the old "make a trouble maker a deputy and see the wonders" scenario.
Enough mild derailing of Googi's thread though, if anybody has questions or would like to think about trying this out, forum PM me. |
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-HoudiniMan (Chief Playerworld Administrator) 
Compulsive Support Center Checker - 5 Years and Change
Graal Support Center
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