
06-19-2006, 06:30 AM
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Master Of Chaos
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Join Date: Mar 2004
Location: North Carolina USA
Posts: 119
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Personally I would think your wisdom level SHOULD lose experience if you switched gods. Losing experience was the best possible way to deter players from switching on and off certain gods. Losing physical wisdom points makes me want to pee myself. With that kind of negative deterrant no one would switch which is what I assume the Admins were trying to do, but it is an extreme.
Whoever said to disable parties should be commended. The party sytem is already weak. It would do much better to power level a younger player by knocking the HP down of an enemy and having the lower level player finish it off then be in a party. Parties right now are ONLY formed because of the wisdom bug. I am pro-disabling parties.
Most of the players on the higher levels of wisdom only got there because of the bug. Losing exp for switching gods should stay there the way it was and parties should be disabled.
Unless you make the party system more vamped up like have special party menus and abilities, along with a simple bug fix that would disallow the wisdom thing. I dunno maybe like "no wisdom skill will get you exp in a party" kinda thing? The same way stealing and leadership doesn't give you exp in parties.
•Also, why not (instead of disabling wisdom or parties or the god taking your wisdom points away) just make all monsters give a general amount of experience instead of giving you a curve to work your exp off of? Right now rex only gives me like 200-350 exp. Why not make it always the same amount of exp, 800 every time or something. This way you dont get bored fighting rexes just to get maps to go fight a strong monster... You are actually being productive, and why not? This game needs a change like that. The first few levels sure, you'd fly through em maybe to 25. Then you do some alchemy and get yourself to 40. It would certainly make mining more pleasant to boot.
The way I see it, my exp is precious. I think levels 1-10 should not experience such a harsh penalty like exp loss and especially not wisdom loss. Everything after that, sure lose your exp. As I expect people will try and abuse the party system with the loss. But really I mean you could just as easily disable exp gain with wisdom in parties and have it only be magic and physique.
These are the things that GK needs:
•A fix for the freaking bald selection that disallows you to select hair again.
•Dual Weilding. (cmon, theives need awesome starting skills aside from steal)
•Two-Handed Weaponry. (w/o shield, sacrifice defense for power)
•Variety in Crossbows. (that way my bolts would have a use)
•Mithril is supposed to allow you to move faster, not slower.
•New drops; rings, wands, necklaces etc...
•New monsters!!! New MONSTERS!!
•Day/Night system. How long was that going to be disabled for?
•Destruction needs to be fixed. (no animation)
•Rune of death needs to be able to damage something, anything.
•Perceive self needs to be a spell.
•^Charging too. I need to recharge wands on demand!
•Xray and Dust of Visibility could work if someone could actually use the "hide" skill.
•Dirigibles should really have more hp, they die so fast.
•More haunted houses.
•Giant bats should be added so I could make Balm of Flying.
I'm sure I'll come up with more once I log back into GK. |
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MMM! Food!
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