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Old 06-15-2006, 06:54 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Kuza
With the right amount of NPC programming this could properly be done. Tell me what the difference between an NPC king and a player king is?
An NPC king cannot be anywhere near as dynamic as a player king can.
Quote:
Originally Posted by Kuza
For me, it's the fact an NPC king is pre-programmed to make certain decisions and the player king can make any decision... even the wrong ones. (e.g. the destruction of the old kingdoms)
Eh, you are willing to throw away, again, more gameplay just because of a couple of mistakes?
Quote:
Originally Posted by Kuza
Kingdoms are not vital to the success of Graal2001.
Why not? They were a part of the gameplay and the environment.
Quote:
Originally Posted by Kuza
It's merely a fun option.
Quote:
Originally Posted by Kuza
Being able to trade, earn gralats and collectibles is. That's what brought people back. Competition amongst other players.
Joining a kingdom is also competition.
Quote:
Originally Posted by Kuza
Maybe it's just me thinking this... but kingdoms sort of coincides with the economy-based Graal2001. Whilst roleplaying is very fun... metaphorically speaking , it's sort of like looking at a plate of food; scrambled eggs, bacon, gravy and tater tots. It's there but it doesn't fit.
Most of Graal does not 'fit', but that does not stop it being successful.
Quote:
Originally Posted by Kuza
If kingdoms are implemented it should be done right. I think everyone would agree with that statement. And with a little time and tinkering I am sure it will fit perfectly into the server.
But your idea of 'right' is having NPCs make decisions! That is ruling out half of the idea of having kingdoms. Note 'king' in the word 'kingdom'.
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