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Originally Posted by jake13jake
I think that people getting godmode from projectiles and being able to hit themselves with projectiles is the same bug. I plan on making thrown projectiles as independent from the shoot function since their paths are usually fixed in the default system (so it's easy to do w/ my damage system). It's the NPC blocking detection that would need work. I figure I could setup all the damage fields on throw, and then destroy them if there's an NPC encountered... either that or just use a timeout. Don't know if Stefan added npc.isblocking serverside yet, and I could also ask him what he thinks the best method for accomplishing this is. (however, arrows are more difficult)
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I will help with this when I have internet access again (tommorow I hope, as I'm travelling home). We will also review the warp crystal locations.
I'll also work more on the new staff tool, and start on the hmm... secret project.
Also a pub is a pub, a bar is more hmm... trendy. Like, a pub will have a range of lagers, and usually a few ales, bitters, and such, whereas a bar will have usually just one or two 'premium' lagers (usually Nastro Azuro), and has chillout or lounge music playing, along with a ton of mood lighting. Generally a bar is supposed to be more 'trendy' and upmarket.
