
06-12-2006, 10:20 PM
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Old Bee
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
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There's a difference between giving them moods that the DEVELOPERS and myself can predict, and actual human emotion.
The wars will have base. They will either happen because of user actions over a period of time, or they will happen using a random scenario. All wars happen because of some random scenario, so I don't really see your debate here.
Googi, I'm creating a semi-realistic npc king... not complete and total artificial intelligence. Like I said, it can have emotion and personality, but you can't have complicated conversations with it. All aimbots are, are simply phrase generators that use keywords as their trigger action. You say "cheese" or something and it picks a phrase based on that keyword and spits it back at you. If you put something in the form of a question, it will try to use the keywords to answer.
I don't want people just talking with the king all the time. I'm pretty sure that's not allowed in real world scenarios anyway... You can't just walk up and privately talk to the king whenever you feel like it. |
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