This is just bloody great.
All my pretty npcs are useless...
Well anyhow.
I this the new right form for hitobjects?
NPC Code:
if (weaponfired) {
hitobjects(1,playerx+1.5+vecx(playerdir)*2,playery +2+vecy(playerdir)*2);
}
Because it doesnt seem to be doing anything.
It worked when I made it the old way with out the extra ()
But other things like triggeraction I cant get to work with old or new way so Im confused.
I feel so degenerated now that I cant even get stuff like that work.