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Originally Posted by Warcaptain
I do not think there is a way as of yet.. perhaps try setting it to an attribute? ie: NPC Code:
this.attr[20]=hotel;
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I tried setting a client.var to an object, it didn't work. I could do like client.obj = obj; and then sendtonc("Blah: " @ client.obj.var); and it would work, but it didn't actually set it on the client because if I tried to use it elsewhere or view it in my attributes it pulled up nothing. This is the very reason why I've decided not to come back to Graal. I used to think that the language was pretty versatile, but it really doesn't much in the way of data handling. Don't get me wrong, it has a great API in accordance with the game itself, but it doesn't handle data very well =(