Well it works
So would that said script become
NPC Code:
function shoot()
{
freezeplayer(0.65);
setani millenium_cx-fire,;
client.cxclip -= 1;
this.angle = getangle(vecx(player.dir),vecy(player.dir));
this.dx = player.x+vecx(player.dir)*2;
this.dy = (player.y-.5)+vecy(player.dir)*2.5;
//Setting Shoot Params
setshootparams(#w,this.gunpow);
//Shooting Bullets
shoot(this.dx,this.dy,player.z,this.angle+random(t his.maxangle*-1,this.maxangle),"0","0","millenium_bullet");
I'm still sort of converting from GS1 to GS2, heh.