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Originally Posted by Stefan
Normally triggers are processed immeditially on serverside when using the new scripting engine, so you would just need to check for timevar2 I guess.
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's a good point.
Anyone got an idea how we could do the layers/paralax thing though? I got an idea for a tile overlay (so you can use the same Wall tiles for a stretch of wall, then overlay the "Cracked Bricks" light to it - but only to the tile layer, not other drawunderplayer/imglayer 0 images), but it doesn't seem Graal supports it...