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Old 05-24-2006, 02:43 AM
jake13jake jake13jake is offline
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A cool way to make walls more dynamic would be to reference a wall detection function, but that might be laggy as hell.

I'd probably just go with a list of tiletypes and players/npcs be checked by default.

Well, actually, that makes me think of throwing bushes now, where I wouldn't want it to check for NPCs or players, just to keep going until it hits it's final location.

Also, why isn't there a clientside version of onActionProjectile? j/w because it would help a lot with the smoothness of leap placement when throwing a pot or a bush. Actually, you can't really deal with smoothness this way.

Would be nice if you could have npc visibility excluded from the client that triggered an action. (that way you could place a leaptype clientside for that particular client, and then serverside for every other player but the client)

maybe like a serverside npc.setclientexclusions(list of player objects); (since I think I'd most be using this with putnpc2).

Last edited by jake13jake; 05-24-2006 at 05:42 AM..
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