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Originally Posted by ApothiX
I believe parameters in the actionprojectile event tell you where the projectile landed. Might want to try reading newfeatures or commands.rtf.
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right, I can get a bomb to appear at #p(0),#p(1) but those coordinates are at 0,0 cause I used
setshootparams 0,0,arrow;
how do I use setshootparams but still be able to detect x,y when colisided with a wall or player?