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Originally Posted by jake13jake
It's just an array that stores values that represent different tiles. Doubt anyone's made a list of all the tile values. I think I've made an equation for it though (back when I made a gs1 tile editor script).
tilex + tiley * 16
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That is for the board array. The tiles[x,y] syntax is magical and does not require fancy maths, you just separate the coordinates with a comma.