
05-14-2006, 10:00 PM
|
|
Banned
|
 |
Join Date: Jul 2005
Location: US
Posts: 5,229
|
|
|
It would be nice if it was like:
shoot projectile type,fromx,fromy,range(tiles),npcblock 0/1,wallblock0/1;
ex:
shoot(fireball,playerx+.5,player+1.5,10,0,1);
which would make a fireball that can't be blocked by NPCs, but will stop at 10 tiles or a wall. |
|
|
|