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Originally Posted by Angel_Light
ok now for tiles. I know you can detect tiles with tiles[x,y] but how do I use this?
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It's just an array that stores values that represent different tiles. Doubt anyone's made a list of all the tile values. I think I've made an equation for it though (back when I made a gs1 tile editor script).
tilex + tiley * 16
reflects the position of the tile on the tileset image.
You don't need to use it unless you have a need to detect the different codes for tiles.