
05-09-2006, 05:34 AM
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one of the good guys
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Join Date: Jan 2006
Posts: 245
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destroyonhide=true in gui causes client.var saving error
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when, in a gui window, that window has destroyonhide=true,
and other functions controled through the window alter a client.variable,
when the window is closed - the client.variable cannot be read again by any other npc
unless the player reconnects to the server.
if you don't follow this error, i can explain it again ... |
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