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Originally Posted by jake13jake
That should make the hit detection feel a lot less laggy, unless it's the client itself that's having trouble sending packets to the server.
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And this is why your movement system will
never be as good as the default movement and hit detection. Unless you can completely eliminate the flaw for laggy clients, you will be constantly criticized. You cannot recreate the old movement, you can try as hard as you want to emulate it but in the end, default movement is superior. The lag between client and server effects how a player spars/PKs/moves around, and you cannot remove that, so you have failed, not matter how much you try to smooth things out.
[edit]We should add a warning to the Classic login screen: for DSL/Cable or higher, all other forms of connection are pointless, putting you at a disadvantage in every way.[/edit]