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Originally Posted by Stefan
By design i mean you make the functionality before and after the attempted jump independent. I meant its better to do that in the long way because you also might depend on some serverside action or similar.
The sleep in an external script is having problems because it would need to store the state of several virtual machines. It's probably possible but slightly more complex.
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Maneuverability is still pretty much my largest goal, keeping in mind that a large number of scripts might want to modify movement in different ways. So, I might try classing up the action functions rather than keeping them in a separate NPC (I'll see how that works).