Quote:
|
Originally Posted by Skyld
I will reiterate what Okiesmokie said.
The clientside does not see the GMAP as one giant level, like the serverside does. Therefore, function onPlayerEnters() will be called clientside as you enter each level in the GMAP, not on every level as you enter the GMAP.
|
No, I mean for every level that is visible, but I haven't tested it in a long time.