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Originally Posted by Yen
attr[] works gewd.
I have my system hold every player's HP and MP percentage in attr[4], so other players can access it. :O
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Yea, I have to store that a player is paused in an attr var, and also the player's spar rating.
I'm probably going to try to save all this inaccessible info into one attr var.
like
player.attr[4]= "rating="@player.rating@"/"@player.ratingd@",paused="@player.paused;
ALTHOUGH, it would be SOO much easier if you could just define public read-only flags in the serverops.