Quote:
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Originally Posted by ApothiX
To access level. variables clientside, you have to set them clientside.
This would probably be your best method of doing this, something like:
PHP Code:
//#CLIENTSIDE
if(created) {
level.ladders.add({ this.x, this.y, whateverelse });
}
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It treats them the same as un-prefix'd variables.
I can't really make the system detect them, because the player could be on a gmap with 1000s of NPCs.
You know how laggy that is. :P