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Originally Posted by excaliber7388
Also, (though this would be harder to script) when things fall, they continue to accelerate at a constant rate. I'm not acking for the exact 9.8 m/s/s but just enough to feel more origional. Not to many other platformers take that idea into their design (I havn't seen one yet)
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The gravity constant is 3/16 of a tile, but levels have the ability to change it.
Unfortunately, I had to set terminal velocity to 1.5 tiles, otherwise they may skip through the ground tile on the onwall check.
We were looking at the possibility of making it more 'realistic' in terms of jumping. For example, once you jump, you're stuck with your left/right acceleration; it can't be reduced or increased while aerial. However, we didn't think it would fit the server.