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Originally Posted by excaliber7388
Also, (though this would be harder to script) when things fall, they continue to accelerate at a constant rate. I'm not acking for the exact 9.8 m/s/s but just enough to feel more origional. Not to many other platformers take that idea into their design (I havn't seen one yet)
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Most platformers don't take that into account because it's unnessesary to script into the physics. The only point speed change would really matter is if a winged creature or otherwise flying creature suddely ceased to be flying, and increased the rate of falling. Otherwise the difference is barely noticable enough to have time wasted scripting it.