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Originally Posted by Yen
That would require 4096 showimgs per level, not to mention gmaps. Then we have my physics system doing god-knows-how-many loops to check for walls everytime the player does movement.
It would be nice to add a -1 layer and make it optional; leave the default tileset as it is, but give us the ability to use transparency in custom tilesets.
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Or an even more constructive use of time, ...
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Originally Posted by Skyld
level layers.
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