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Originally Posted by Skyld
And exactly what good is a -1 layer if the current base layer is opaque?
Put your scenery on the base layer and the player/levels on higher level layers.
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That would require 4096 showimgs per level, not to mention gmaps. Then we have my physics system doing god-knows-how-many loops to check for walls everytime the player does movement.
It would be nice to add a -1 layer and make it optional; leave the default tileset as it is, but give us the ability to use transparency in custom tilesets.